Performance and responsiveness becomes a BIG issue when processes go to low power mode, and there’s issues with keeping Unity running and not destroying the rest of the Tablets system, thus Unity (and hence Syrinscape) pauses atm. Think of Syrinscape more as a fully fledged sequencer (like Garage Band = stops in the background) than a music player playing a single mp3! Often Syrinscape is playing back 20 or more sample simultaneously, each with dynamic positioning, reverb and even doppler effect. At the moment that’s what’s stopping it from going into the background. Syrinscape uses the super powerful Unity engine for its 3D surround audio. Why won’t Syrinscape run in the background on iPads and Android Tablets? There’s some good info on the FAQ page re background playing:
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